Here at HotAir™, we do things differently. We don't cut corners, we slice them. Customer satisfaction is sometimes taken into consideration, and our primary focus is ensuring that our customers have a truly unique experience. We believe that the best moments in life come with pain, so do with that what you will.

HotAir™ is an online game retailer that ALWAYS has stock of the most innovative, trendy and addicting games ever created. NOBODY has ever been unsatisfied with our services and not been alleviated afterwards.

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Seadog Beasley

CEO

Seadog Beasley (lil' seadawg) has been leading HotAir™ since its inception and has over 20 years of experience in the gaming industry. Lil' seadawg has been stuck at sea for 19 of those twenty years, nobody knows where he is. If you, or anyone else does, please, please use our contact form. Nobody else wants to work here.

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Piffany Ghalston

Lead Developer

Ol' Piffy is the brains behind our robust gaming platform, always pushing the boundaries of technology. Her happenstance at this company is still not as unfortunate as that name.

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Achontay Cotten

Marketing Director

Achontay's innovative marketing strategies have significantly increased our user base and engagement, with an infinite increase in engagement (it is still 0)!. Legend has it that she jumped overboard after the first 12 years of sailing, and is now living the life on Tahiti.

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Sinnamon Toaest

Junior Game Developer

Sinnamon joined as an intern some time ago, and is invaluable in creating software bugs that will forever stay within the code. Nobody knows when he got here or why he is still here, but our entire backend rests on a buggy function that nobody knows why or how works, but the last person who tried to fix it ended up pushing an update that caused bluescreens to everyone who had the game (we lost around 20% of our marketshare). Even planes couldn't take off.

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Sinnamon Toaest

Junior Game Developer

Sinnamon joined as an intern some time ago, and is invaluable in creating software bugs that will forever stay within the code. Nobody knows when he got here or why he is still here, but our entire backend rests on a buggy function that nobody knows why or how works, but the last person who tried to fix it ended up pushing an update that caused bluescreens to everyone who had the game (we lost around 20% of our marketshare). Even planes couldn't take off.

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Jymmi Fyalkon

Junior Network Technician

Jymmi works as a network technician, and is responsible for managing our backend resources. His shape games as a child were subsitited with network switches. He will be working with us forever, because our server racks look like spaghetti. On the bright side, we don't need to pay him anything right now; he likes playing in the wires, he even lives there.